![]() If you can get over that hurdle, Gorogoa is beautiful. The imagination behind them, jumping through settings and time periods and concepts at a pace that's absolutely breakneck if you know where you're going, places a hell of a strain on the player to match that imagination, to recognise links between scenes that the untrained eye would never spot. It's a little reminiscent of '90s point-and-click adventure games and their 'use the hammer on the fridge to get the key, somehow' silliness - the puzzle solutions here are never that wacky, and always make absolute logical sense, but I have to imagine that you're also far, far less likely to stumble upon the right answer by trial and error. There is enjoyment to be had in just mucking about with this and figuring out what's possible while breathing in all of the details from this meticulously crafted, hand-drawn world and its occasionally psychedelic, occasionally quite moving imagery - but as I eventually turned to a walkthrough to figure things out, I frequently found myself wondering how on Earth somebody is meant to work out these solutions without some guidance. You can zoom in and out on details within the images and then separate and restack them as necessary to create what you need to (moving a frame from one picture to another, filling an empty space in one image with detail from another, rearranging them to create pathways between them for characters to walk across, and so on). You are presented with a 2x2 grid and some images that you can drag between them. This is a logic puzzle game, and a very, very inventive one at that. (Or alternatively, and more probably, your willingness to follow a walkthrough.) It tells a very modern story of single motherhood, the weight of capitalist expectations, and the cost that those expectations place on the most important things in our lives.I feel like your ability to enjoy Gorogoa is likely to depend on your ability to enjoy games as toys - that is, as something to play around with just to see what happens. The story of this game follows the main character as she remembers her childhood and the evolution of her relationship with her mother. The game in total took me less than an hour on my first playthrough.īut the puzzles aren’t the reason the player is present, it is the story. ![]() ![]() It’s not complicated and not puzzle takes more than a few seconds. The gameplay is extremely simple, highlight different objects and move them to solve simple puzzles. The simple background music uses the often droning sounds of that style to make the player feel isolated and distant, while the haunting vocals occasionally drift in to remind the player of their characters sadness. The score is heavily inspired and touched by indie soft-rock. Of course, I can not mention the presentation without also mentioning the music.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |